RIGHT CTRL + W/S = Decrease/increase following distance, in steps of 5. Press-and-hold RIGHT CTRL + A/D = Invert the offset. RIGHT CTRL + A/D = Adjust left/right offset when following, in steps of 0.5. RIGHT CTRL + H = Pause/resume following the vehicle that is in front. RIGHT CTRL + F = Start/stop following the vehicle that is in front (if possible). Myself - For the vehicle the player is driving: The action-keys, which can be changed in Options - Controls, are defined in two sets: vehicle-A follows vehicle-B follows vehicle-C follows vehicle-A - will make the beaconlights repeatedly turn on and off. Turning on beaconlights, when having set up a circular convoy - i.e. This is most obvious when reaching a turn at high speeds, and trying to "get back on track". Some vehicles may start to zig-zag, in the attempt at following the " trail", due to trying to touch every " trail crumb". The speed of followers may not always be 100% accurate as it could be, with regards to how fast/slow they should drive when following the " trail". With the 'Follow Me' mod, a vehicle can be told to follow after another vehicle.īefore telling about the controls, here's a list of known problems that may occur when you use it: Have you ever wanted to make a transport convoy, or just be able to cut grass - dry it - rake it - bale it - wrap it - pick it up, with multiple tractors all in one go? Russian translations updated by Gonimy_Vetrom. ![]() If baler is 95% full, then slower driving. ![]() Stop engine when follower is stopped (other mods override this). Ability to pause a follower (wait/resume). Remember to check the support topic for any additional information regarding this mod
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