![]() Guilty Gear has always been focused on making characters as unique as possible, be it design or play-wise. Strive- keeps that tradition while tweaking things enough to lower the barrier of entry somewhat. The Guilty Gear series was one of the first commercially successful “anime” focused fighting games that puts more focus on various unique mechanics and a sense of speed and style than that of the genre originators. ![]() Guilty Gear -Strive- is a classic 1 Vs 1 fighter, the genre made famous by Street Fighter II and Mortal Kombat II. I found myself enjoying the rush-down combo beast that is Giovanna but will always have a place in my heart for the original Badguy who like all the roster has had their moveset tweaked to make them feel fresh yet familiar in this title. That said, it’s a healthy classic roster where there is a character for everyone, newbies and long-timers alike. With more characters promised in the Season Pass, it shows the change in focus in the genre compared to 5 years ago – that focus being on post-release profit. Having only 2 new characters is a bit of a letdown, especially after -SIGN- where we got technically 5 new characters (Sin making his 2D fighting debut after being in Guilty Gear 2: Overture). Even more when they get mentioned or screen time in Guilty Gear -Strive. While the roster is wonderfully diverse, I feel it is slightly “too” safe considering how many characters appear in the story mode and previous games that aren’t playable here. To round it off, Giovanna and Nagoryuki are making their debut. Leo and Ramlethal represent the XRD additions. Mostly comprised of series regulars, Anji returns after a long absence from the series. ![]() The roster of Guilty Gear -Strive- currently sits in at 15 characters comprised of the following: You can use this to fill in any blanks as frankly convoluted doesn’t even begin to describe this series’ story. Due to its size and depth, I would suggest newcomers maybe look for an online recap. That said, it doesn’t tell you the entire story. It shows you every connection and significant event leading up to this point. If you need a refresher or are completely new to Guilty Gear, there is a fantastic primer included in the game. Beautifully paced and some fantastic plot revelations for oldtimer lore lovers like myself. That isn’t to say it’s easy to follow at all but it’s a damn good time either way. In Guilty Gear -Strive-, I can sit back, just enjoy the story and absorb what I can. That’s much closer to the visual novel style with fights sprinkled in. I much prefer this approach to Arc Systems’ other anime fighting giant Blazblue. These are done in 20 minute long chapters with no interactivity just sit back and “ride the lighting”. ![]() Set out much like the previous games in the XRD Saga the story is presented as an anime using the in-game engine. It sees series mainstays Sol Badguy & Ky Kiske in the middle of a series of plots between “That Man” & the enigmatic I-No. Guilty Gear -Strive- is touted as the end of the “XRD” Saga which launched with Guilty Gear -SIGN. For a fighting game Guilty Gear has the lore down. It spans well over 20 titles with spin-offs included and is home to a host of light novels, manga, and Drama CDs. Guilty Gear is a series that originally graced the PlayStation 1 back in 1998. I was given the chance to sit down with the game and Strive to tell you if it’s worth your hard-earned money or Guilty of grinding my Gears. Published by anime powerhouse Bandai Namco, you can find this on the PlayStation or PC. Guilty Gear -Strive- the delayed fighting game messiah is finally available to purchase worldwide and be a next favorite fighting game.
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